Blackmask Dev Vlog 2022

The status of Blackmask is the same as it’s been so far. There are tiny updates working on specific mechanics, like projectiles and stealth.

I animated Cole’s Bow and Arrow sprites, so the programmers have plenty to work with art-wise. Plus, I drew some Trick Arrow ideas for Cole’s new bow!

Cole Bow and Arrow Variants A

I want to do more than simple elemental arrowheads, and try my best to think of other things Cole could fire with a bow. Of course, there’s still programming in progress to get Cole to actually fire the damn thing. So, I’ll keep these in the blue sky until they can land!

Cole Bow and Arrow Variants B

In my “Next to Pixel Art” list are some swimming animations. There are some good starts with surface swimming work from last year.

Now I’m getting to work on some underwater swimming animations. Adam wants to take a break from figuring out some fuzzy issues with stealth. So he’s shifting to swimming, and I’m dropping in the pretty stuff.

The next task I want to work on is building a separate website for Blackmask related news. I’m worried that it’s confusing for people to hear me talk about my other art without actual game news. I do want to drop in some articles like my process in making pixel art from my drawings. But I’ll tackle this as I go.

Anyway, I’m pressing forward with my art duties and my programmers are tackling theirs!