Nephilim Project Sketches

Back in 2013. I took a Freelance Project for Dan Verssen Games that I only know as “Nephilim.” These are some sketches I did for that game.

I had some basic write-ups about the world, and I wanted to do a good job and have lots of detail in the character designs because that was the typical thing in tabletop game art.

That tabletop art informed my choice to put my characters more realistic compared to my general cartoon style.

This is the cleanest my pencil art has ever been, as I draw them on 8×11 printer paper. Looking back to this art compared to my current art, I feel like my pencil sketches have gotten looser because I ink my own artwork these days and I leave the cleanup for that instead.

My earliest art for when I realized that I needed to study animal anatomy more. The bear doesn’t look offensive, but it does look stiff and lifeless to me. I also never paid much attention to fur rendering. My fur rendering is still spotty, but not as spotty as back as.


It’s been several years, and I’ve never gotten word on if the game released or not. My client seemed to have liked the art enough, but I’m indifferent to it these days.

Making of the Furs of Fury Illustration

I want to share my process making illustration art for the Indie Real Time Strategy game, Furs of Fury. Working on this illustration pushed my skills to it’s furthest because this game needed this treatment! I initially completed the art in December, but I finally got the time to make a process post and video of this illustration.

The programs I use to create most of my art these days is Clip Studio Paint. Most of the sketching and painting is done in it. I worked on this illustration on and off for roughly 5 months in 20202 over several sessions of Art Streams, weekdays, weeknights and weekends. With this time-lapse, I managed to edit it down to over 20 minutes.

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