Drenched in the May showers, it’s time to showcases my gallery of doodles and draws for this past month of May!

Much of what I’ve draw is old art I’ve reposed on Bluesky but never posed on my own website to my surprise.
Pixel Art Commissions and More
In the past few weeks, I completed this icon animation commission for a mutual. It’s short notice, but I pushed myself to work effective to finish with in a week. Next month I’m opening new slots for commissions so, I’ll be tackling that for June.

I made some basic human looking pixel animations to have examples for Game boy commissions and I got carried away making more characters.



This started with the single elf character, then spun off into the other characters.


After collecting three together I mocked up a character select screen for them for another fictional game idea. I don’t know what kind of game this proposed character select will be, perhaps I’ll explore this another time.

From some comments and feedback I got on these, a beat em up would be a cool idea for a game genre that might be doable. Perhaps an Urban Fantasy take on Golden Axe, The Capcom Dungeons and Dragons games, or Lightbringer by Taito.
Blackmask Development Stuff
As I’m relook at my old writing materials for Blackmask, I realized that not only are there no birds or flying enemies to test in the game. On this island I touted as being a former home of Owlbears, have bears characters, yet no owls,so I wanted to remedy that with some new enemy sprites to work on during my Weekly Twitch streams.

Owls were in my plans but it’s recent that I’m making new sprites. Right now, I’m trying a new thing where I’m sending my programmer less polished sprites to test enemy mechanics, such as flight path finding, grabbing and carrying Cole. I hear it’s difficult to do collisions with so I’m sending my programmer stuff to chew to not wait too long for my perfectionism with polishing the sprites and animations.

I dug up old sketches I made for owl designs and explored them in a worldbuilding sense. Initial sketches leaned toward an assassin type character for an owl. Owls are not as intelligent as they’re lead to believe, unlike ravens and crows who can memorize things and use tools. But Owls are cunning, top of the line hunters, as a sort of sky cat, so giving them a ninja bend to them was my start.


I also dug into my archives of art to find older designs I’m sketched. Getting past the cringe, there still interesting ideas that I can push with more work.

I made more design ideas for some owls while researching. I looked up long eared owls, and my brain went to rabbits, then Playboy Bunnies. Owl Waitresses? I dunno. They’d be better npcs perhaps.

When all else fails and I don’t have real ideas in my head, I go into a research hole and look up owl pictures and facts for inspiration. I look up owls as animals, owl’s physiology, cultural, symbolic, or pop culture relevance and anything else that’s can spark a cool angle to take a design.

There still work to do for many of these. I made many of my hang ups are that I don’t have more written ideas for their lore on the context of Cole’s world. Most days I want to dumpster character designs because I can’t elaborate them with any interesting backstory to them.
Crocodile Enemy Concept Sketches
Concept of Crocodile enemy and it’s game mechanic.The croc and it’s tail are huge so it won’t feel someone as small as Cole standing on it. It patrols an area of hazards like spikes, while Cole sneaks a ride without it’s notice. If Cole stays too long, Croc will see something on it’s tail!

This is another mechanic where I wanted to push the enemy interactions for a stealth game. I’m sure this is a collision nightmare like the owl, and I don’t want to stuff so much just on to my programmer’s plate. I already use these sketches to procrastination on writing my narrative.
Older Blackmask Concepts
Here’s older art of polearm weapons for Cole. In addition to these regular metal weapons, there also a silly idea of a ferret party member as a weapon. My programmer vetoed this idea so I’ll shelve it for something else.

I wanted to push the animal stuff to be more than a fantasy series that could just be elves doing this and not animals utilizing their animal skills to fight and navigate the world.
When Cole acquires a proper bow, he’ll be able to fire arrows at further ranges than he can throwing knives. With arcane ingenuity, Cole will also be able to fire his own Trick Arrows with new effects.

This isn’t the entire catalogue of arrow head designs, but exploring arrow ideas for this. I’ll let this go for the time being.

Cole’s jacket is colored green as an experiment to match his Game Boy pixel sprite and make him look different from other raccoons in blue like Sly Cooper and Rocket Raccoon.

Cole has so many knives that he can’t sell, that he throws them away! Sometimes, a bad person is in front of the path too!

Simpler than Cole’s Shadow magic, Cole can find the magic words to allow him to cast Fireballs as explosive projectiles. With more experimentation, Cole can alter the nature of this fireball spell to stick to walls and detonate later at his command.

In the buried depths of a forgotten island, tribe of Owlbears resided within. It’s said the Owlbears excelled at high jumping and preferred to live in dark caves and holes in cliff faces. Rumors of treasure that remain within drawing hunters from all over the world to brave it’s dark caverns!

Cole’s merchant life consists of globetrotting around the world, collecting rare, mystical artifacts to sell in his merchant shop.With that, comes hidden dungeons that may contain certain death!

Blackmask Comic Stuff

I’m pushing to return to traditional comic art with this side comic project. It was going to be my weekly stream thing, but I shelved it for focusing more time on the completing the demo for the game.
The comic uses many knive from Cole so I did knife studies for my Blackmask stream comic. Many are studies from books and others are me messing about with alternate hilt designs.Many historical knifes can be wrought with questionable hilt designs that make me laugh.

Comics are still my passion and in this hell world of technology not making me excited for the future, I yearn more and more to abandon my online presence to enjoy drawing on paper for myself.
Misc Sketch Art
Another bunch of junk sketches I doodled between pixel art projects and game development.
A silly Olivia comic about discreet packaging.

Captain Rhodes gets into a spat with the harbormaster about improper dock timing, forcing Dr. Delgado to drag her away before things boil over.

Otter Harbormaster designs. Many of them are in charge of the bookkeeping of numerous ships and sailors who enter the docks of coastal cities. Through a miracle of engineering and super science, they also have rolled parchment and inks that are waterproof.

I forgot my markers for a convention I went to over the summer, but I made some doodles on postcards. Many of these explore the oddball aspects of species relationships in the world of Blackmask. One such thing is Dog breeds getting unreasonably into their bloodlines and how “pure” they deem themselves, while Cats aren’t as concerned.


Many of these are going off silly ass podcasts and YouTube videos on topics I find absurd. Much of what I wanted to do with Blackmask is explore and satirize those odd relations and disagreements as I observe life and the world.

The Sarumaru Clan are a centuries old family of monkey ninjas who engage in feats of espionage, burglary, and treasure hunting for hire. The few who’ve witnessed them notice their distinct ceramic masks that members refuse to remove even in causal settings to conceal their identities at all times. The masks of the Sarumaru have similar designs, with deviations to indicate their place in the clan and family.

Despite being ninjas, they refuse assassination missions, but all are trained in martial arts for the purpose of self-defense. The ninjas a primary weaponry are metallic bolos and retractable steel balls and chain weapons.
I’m re-looking at my project list and realized that I’m losing the plot on my priority art projects. I noodle around with disjointed ideas and thumbnails for Blackmask and not delaying my damn gratification to give my art real time to create. I’m falling back into content brain again and posting WIPs. These day’s I’ve been trying to use my iPad to color more of my unfinished ink art, or at least flat the line art, but I still never feel satisfied with my results.
My Programmer and I plan on showcasing a playable build of Blackmask at a future indie games event. We have a real deadline to showcase this year, so we now have a direction to go. I still don’t feel ready or have everything together, but I’m probably just feeling like a mad imposter.
But, according to my Therapist and my mother,I go through a past cycle of worry until the event happens and it ends up fine with me having nothing to worry about. Overall, I need to take this all one step at a time and give myself credit for going the distance.