Making of the Furs of Fury Illustration

I want to share my process making illustration art for the Indie Real Time Strategy game, Furs of Fury. Working on this illustration pushed my skills to it’s furthest because this game needed this treatment! I initially completed the art in December, but I finally got the time to make a process post and video of this illustration.

The programs I use to create most of my art these days is Clip Studio Paint. Most of the sketching and painting is done in it. I worked on this illustration on and off for roughly 5 months in 20202 over several sessions of Art Streams, weekdays, weeknights and weekends. With this time-lapse, I managed to edit it down to over 20 minutes.

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Making Edits

I remain active with my work, working on art, editing webjunk, and doing what I do to the best of my skills! Here’s what I’ve been up to the past few days:

I’m making some new edits to this website. You’ll be seeing some rearranged pages. Links might crash or break, and you’ll see some placeholder art for where I want to put buttons.

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Bumbling and Scrambling

Life’s been unpredictable for the past few weeks with doing extra hours at my day job, getting work done on Flawless Extraordinary Super Heroes, and Adam’s doing his own freelance stuff. I even took a short break away from art and the internet to reground myself and organize.

At the moment, I’m stuck on some things with Blackmask. I’m learning more workflows and thinking of a direction for making the background tile assets.

Right now, I’m learning new tips from pixel artists like MortMort, CupOhJoe and LumpyTouch when I can. I’ve also been trying out converting my art into pixels from 2D Will Never Die, It’s promising, but I’m not as happy with the current results.

Blackmask Game Island Dark Jungle Environment Pixel Art

My Twitch streaming schedule has also started to slip. Sometimes, I have a hard time getting into a headspace to entertain and draw for streams after work. I did one game stream to shake up my rut, but my machine isn’t good enough to play often. It might be a productive way to relax, but I don’t want to make my Twitch about gaming considering people followed me for my art.

Besides this, I’m staying a float, sporadically posting on my Twitter and Instagram. Most of my sketches I post there are environment concept sketches for Blackmask.

Sketching has taken a bit of a back seat more toward thumbnailing and writing game ideas down during my bus driving.

Despite having not much going on, I keep feeling a pressure on myself to do better than I currently am. I never feel confident that these sketches are interesting enough to post on my socials because they aren’t characters. I have a bad enough time thinking about social media as it is!

Marching Forward on Blackmask

Progress on Blackmask presses on as I’m still making environments. It’s an uphill climb, but I can’t get discouraged.

For a short moment, I’ve been learning Pxyel Edit as it’s makes it easier to create repeatable tile sets. The program’s missing so many features that I ended up going back to learning more tricks in Aseprite.

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2/8/2021 Blackmask Recent Development Stuff

With the fruits of Adam’s labor reveals a new progress video for Blackmask!

This progress video done between the last video and now, includes new additions of Slopes, Dashing, NPCs, and Enemies. There’s some jank of course, but development still persists!

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2020: A Year in Review

I had plans, but they went to crap last year. With all the virus stuff, so many cancellations and changes in my life I didn’t get my goals done. The two freelance projects I had taken up most of my time for the year, but they kept me alive and maintained over 2020.

At the beginning of the year, I joined the Global Game Jam with Adam Mortell and made my first ever pixel artwork. Committing to learn pixel art, I plunked down $9 for Micheal Azzi’s E-Book, Pixel Logic – A Guide to Pixel Art.

From doing that, it lead to me starting to make a video game called Blackmask. I want 2021 will be the year Adam and I go full throttle on Blackmask! I want to have more update videos for the game on the development YouTube channel. Another goal is to make a Kickstarter campaign for Blackmask and get development going on it.

I reached 100 Followers and even got Affiliate on my Twitch Channel! To celebrate that and the New Year, I did a request pixel art stream for any viewers who commented. In the future, I’ll give it a year of streaming on Twitch while posting clips on YouTube Channel.

100 Twitch Followers Request Icons

I finally finished my illustration for Furs of Fury! I think I was too precious with the work as I wanted to make this and give the game a good first impression. I think I’ll get the hang of it once I figure out more of a work flow for any future projects.

I’m still doing my sketchbook stuff and I want to do more to put more purpose to my sketch and concepting work.

I’m also going to talk a bit about some music and bands I’m listening to on Bandcamp. Currently, I’m listening to a Russian Sludge Metal band called Old Sea and Mother Serpent.

I can’t listen to a majority of my faves on my livestreams like Pink Floyd and Camel. My solution is to look through Bandcamp to find bands, genres, and musicians I’ve never heard of. I’m a big Prog Rock fan, enjoying ridiculously long songs and albums, so Doom and Progressive Metal seem like a nice transition from Prog Rock. If you like Sludge and Doom Metal, give Old Sea and Mother Serpent a listen.

For this year, I want to get more choosy about the freelance jobs, my clients, and commissions I take on. My other 2021 hopes are to get more prints of Pizza Man made and selling on my Etsy store! It’ll be a small run since I’ve been sitting on many copies of comics, so I want to get through them before printing more. There are a few conventions that’ll hopefully run, so I’m pushing to get more things like stickers and pins! My website needs a massive overhaul, such as my own online store to not depend on Etsy to sell my work.

Art and Logo Working

Development for Blackmask is going to slow down as Adam and I are dealing with unrelated new day job stuff. I’m going to reduce these posts down to once a month due to how uneventful my life is going at the moment.

I recently became a Twitch Affiliate and close to getting 100 followers on Twitch, which is incredible and I need to do something to celebrate that. I’ll still be doing Twitch livestreams to work on art assets and concept art for gameplay ideas and Adam will still be plugging away at the game in his spare time away from his contract work.

Blackmask Game Deer NPCs Pixel Animations

We’re hoping to try and have a small playable demo around PAX East or so but if not we won’t rush it. If you want to keep up with new updates, we set up a Twitter, Instagram, and YouTube specifically for Blackmask and that’s where I’ll do the more development focused updates to separate it from my personal art accounts.

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