Let’s Make A Comic Part 3: Penciling

I should have plenty of references, so now it’s time to get started laying out the comic in the big paper!

For this section, I’ll be penciling and drawing the large pages of my comic story, Incident at the Game Store! If you’re up to having a signed physical book for yourself, you can stop by my Etsy store and grab a copy!

I’m using Strathmore Smooth Bristol Board Paper. It’s lined for comic printing. These large binder clips to keep my paper on top of the rest of the pad for “cushion.”

Strathmore Smooth Bristol Board Paper

At the start, I’m marking down the rough areas of composition with non-photo blue pencil. This part is a bit newer addition to my workflow, as I’m testing my ability to do this quick. I’ll admit it’s hard to see in a photo, but I’m doctoring the photo in these demonstrations to be easier to see.

Staedtler Mars Technico 780 Lead Holder - 2 mm

This is where your thumbnail pages come in. I use a t-square to line up the panels. Other than that, I don’t worry about exact perspective. I’m making sure to draw light, so it’s easier to erase and make changes if needed.

Page 1 Blue Line Drawing

I began to do some refining and detailing of Panels 1 and 2. Using my GameStop references to establish detail and break up the composition. I’m not used to blue line drawing, since it’s encouraging me to press my marks harder. Since I’m inking my own work, I don’t need to worry about this too much.

Page 1 Shelf Detail Drawing

I did a few last-minute detail changes to page 1 to break up the pattern of games on the shelf. It’s minor, but it makes backgrounds more believable.

Page 1 Game Box Detailing

On to page 2, again it’s hard to get these photos from my phone because the drawings are in non-photo blue lead.

Page 1 Girlfriend's reaction

I did a few sketches to figure out the poses and sketches to figure out panel 2’s composition. When I was drawing the couple, I wasn’t thinking too hard about them being an interracial couple. I wanted to draw a girl with a good butt, and a black girl was the first in my mind because I’m a damn perv. The boyfriend is white because the fat guy is white, and it makes it easy to hide the twist for the monster.

Page 1 Girlfriend Harassment Sketches

Here, I’m refining the panel more.  I swapped the couple’s places to keep the continuity. I feel like I failed to capture the final expressions as well as my thumbnail.

Page 2 Blue Line Sketch Process

The last panels of page 2 are really sloppy, especially the fist. I used my selfie reference and pictures of my own hand to catch the pose of a clenched fist.

Page 2 Bottom Half Sketches

On to page 3. I don’t do much action, so this is my first time drawing a character punching another. The punch needed to be impactful, from the large punch pose to the fat guy’s crumpling body from the impact. With that, I demonstrated a new maliciousness to Mr. Fats, so I got some reference for the old chin down, eyes up face.

Page 3 Blue Line Sketches

For the fat guy’s face squished by the fist, I got inspiration from the Pokémon Origins miniseries. It was the part where Charzard uses Mega Punch on Blastoise. The expression and the folds of fat was exactly what I needed.

Next is page four! It’s a straight-forward page that went fast. The first panel is redundant from the last panel of the previous page. But I kept it, since I didn’t know what to do with that otherwise. Panel 4 is another one of those panels where I use diagonal panels to vary up my comic layouts.

Page 4 Blue Line Sketches

On to page five! I wanted to rework my initial thumbnail to figure out the positions of the monster reveal. I did a some pose sketches of the foreground girl.

Incident at the Game Store Monster Sketches

The girlfriend needed to run away out of the story since she’s finished with her part in this story. Likewise, I also had some trouble with a head angle, so I blew time on studies. That’s not a bad thing, but I was expecting to knock out this page faster.

Page 5 Monster Close up

I’m almost finished with page 5. Put too much detail to the left shelf that before realizing it didn’t go with the warped perspective. There’s trouble erasing the blue lines, so I’ll need to be careful with the inking.

Page 5 Big Drawing

Page six is the last stretch. This is a simple transition zoom out from page five. It’s a testament to my new skills that I was able to plan my layouts more for this kind of thing. I could’ve designed the now fat-ized boyfriend better but this gets the point across enough.

Page 6 Blue Line Drawings

Now, back to drawing the store at a new angle, referring to the first page to keep continuity of the mall outside. Also, I inverted the couple from the first page to a white girl with a black guy to bookend the story. It was a surprising struggle to make the mouth right for the end to get the right amount of filthiness for the look. I dug through enough, creepy refs of someone licking their lips as well.

Page 6 Final Detailing

Compared to Shirley’s Day, my pencils are sloppier, but I got them done faster than the first time I made a comic. Penciling this took me roughly a month to finish. At the time in 2019, I had 4 hours a day available to me to work on these. The backgrounds taking the longest out of the time.

Onward to inking!

Let’s Make A Comic Part 2: References

I continue from Part 1 of my Thumbnail Art Section

In this section, I’ll be demonstrating gathering references for creating my comic story, Incident at the Game Store! If you’re up to having a signed physical book for yourself, you can stop by my Etsy store and grab a copy!

Since the story takes place in GameStop or a legally distinct version of it, I gathered references of the store chain.

GameStop Reference Collage

Here’s some research how I want the Fedorable Man (That’s my name for him) to look. It’s a funny thing to design a stereotypical “Neckbeard” nerd character. There are many ways to tackle it, and there’s no one way to make any character.

Neckbeard Reference Image Collage

I grabbed a few refs of fat people and how fat works. I got some refs of baby hands, as they seem the fattest of the hands.

Fat Folds Reference Collage

When I think about the horror he turns into, I imagine a fat, bloated nightmare. Examples like The Boomer zombie enemy from Left 4 Dead or Nurgle the Plague God from Warhammer come to mind.

Grotesque Fat Monster Reference Collage

Reference hunting gives me an excuse to find anatomy references (These are the safe for work refs I’ll show you ;P). Don’t spend too much time, you only need the references that are relevant to your project. It helps to keep a large folder of past references to save from internet searching.

Butt Grabbing Action Reference Collage

There’s minor fighting actions, so looked for punching and choking references. This is the best time to restudy drawing hands and fists.

Air Choking Reference Collage

Some refs for the crazy fluid attack on page five! It was inspired by this hilarious Rocket Jump video called The Milkman! I remembered the part where he punishes the criminal by spraying milk out of his mouth like a firehouse, drowning him.

Water Hose Reference Collage

Finally, when I can’t find a specific picture to use as a reference, I take my own pictures as references! Sure, I look like a dope, but this is what happens when you make your own references. Never feel bad about using your own body as reference for a pose.

My Face Reference Collage

I made sketches of the characters to keep them consistent in the pages. I don’t think I made any new sketches of the Girlfriend, which sucks! It’s not perfect, and I should’ve made more refined art to save the hassle.

Fatty Turnaround Ink Drawing
Boyfriend Sketches

I gather more references as I work on the comic pages, Now it’s time to start drawing the comic pages!

Let’s Make A Comic Part 1: Thumbnailing

This is my process on how I make preliminary thumbnail art for creating my comic story, Incident at the Game Store! If you’re up to having a signed physical book for yourself, you can stop by my Etsy store and grab a copy!

I was struggling to write a new comic after Shirley’s Day. So I decided to adapt an existing story to save writing time. I got the idea to create a collection of the dumb greentext stories from 4chan, Reddit, and Imgur. Many of these dumb internet posts are outlandish, so they’re a great source of visual ideas for me.

This is the original greentext story. Since it’s anonymous, I have no idea who originally wrote it. So, if someone messaged me claiming they’re the original poster, I’d have to take their word for it.

https://i.imgur.com/wkXCSN8.png
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Autumn Draws

I’m making the finishing touches on my freelancing work. Plus, my Twitch streaming is returning while Blackmask development is moving along. I’m also preparing for next year’s convention season. All this and more below!

 

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Pumpkin Cat Stickers for Sale

I made a new Halloween-themed Pumpkin Cat Vinyl Sticker based on my latest art, and it’s up for sale on my Etsy Store!!

Pumpkin Cat Vinyl Sticker

In addition, I’m also having a Halloween Sale for the month of October of all my stuff on Etsy for 40% off!

Pumpkin Cat Sticker Use

Not only can you pick up a Pumpkin Cat sticker, but you can get the rest of the Pastry Cat Stickers and my print comics!

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Making of the Furs of Fury Illustration

I want to share my process making illustration art for the Indie Real Time Strategy game, Furs of Fury. Working on this illustration pushed my skills to it’s furthest because this game needed this treatment! I initially completed the art in December, but I finally got the time to make a process post and video of this illustration.

The programs I use to create most of my art these days is Clip Studio Paint. Most of the sketching and painting is done in it. I worked on this illustration on and off for roughly 5 months in 20202 over several sessions of Art Streams, weekdays, weeknights and weekends. With this time-lapse, I managed to edit it down to over 20 minutes.

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Commissions, Writing and Working

The Indie Real Time Strategy game, Furs of Fury is out now! You might remember me making a large illustration of it a while ago! I’m currently plugging away on an article about the making of this painting, so stay tuned for that!

Furs of Fury Game Illustration

I’ve been taking art commissions for the past few weeks as I’m looser on time and I had bills to catch up on. I’ve been posting them on Twitter, Instagram and livestreaming my work on Twitch! If you’re interested in taking a commission, stop by my page for information and fill out a form!

check out some more process stuff!

Making Edits

I remain active with my work, working on art, editing webjunk, and doing what I do to the best of my skills! Here’s what I’ve been up to the past few days:

I’m making some new edits to this website. You’ll be seeing some rearranged pages. Links might crash or break, and you’ll see some placeholder art for where I want to put buttons.

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Returning to the Real World

I’ve made myself busy over the start of my new year and I already feel stressed out with all the stuff I put on my plate.

Currently, I’m video editing stuff from my art streams and game dev progress on Twitch, and I having trouble deciding out what to keep or dump. I’m doing what I can to not worry about doing a phenomenal job and just focusing on getting some clips made.

Along with this is some gift pixel art I made for my 100th follower on Twitch! Thank you and here’s to 100 more!

From my January 29th Twitch stream, I made a tutorial going through the basics of animation with a ball bounce! It might be rote, but it’s a good primer to get people to started just drawing objects multiple times and staying consistent with them. It went smoothly if you ask me, so I’m interested in doing more tutorials when I scrape up the time!

Most of my art time has gone to freelance and big book projects like Flawless Extra-Ordinary Super Heroes, so my sketchbook has been getting neglected. I’m trying not to let it burn me out since I am drawing “useful” art. But here’s art from the past few weeks that I have scanned.

I’m in this odd in-between feeling of having plenty of free time for personal projects but no free time because I’m taking on so many projects. I’m still not good at relaxing but old habits die hard.

My sketchbook priorities are going to the purpose of writing and rewriting the Blackmask story to a real plot. My programmer has plenty of character assets, so now I’m working harder at sketching environment assets.

I keep psyching myself out over how much this matters to me and I need to remember to ask for help and not take this insane stuff alone even if I think I’m bothering people about my obscure ideas that I struggle to explain.

Somehow, I’ve self-published and sold comics,yet I still feel like I’m stumbling when I’m trying to convey the overall direction I want to take Blackmask’s story. I’m sure I’ll figure out sooner or later, since the game will be edited and iterated on as it goes.