Nephilim Project Sketches

Back in 2013. I took a Freelance Project for Dan Verssen Games that I only know as “Nephilim.” These are some sketches I did for that game.

I had some basic write-ups about the world, and I wanted to do a good job and have lots of detail in the character designs because that was the typical thing in tabletop game art.

That tabletop art informed my choice to put my characters more realistic compared to my general cartoon style.

This is the cleanest my pencil art has ever been, as I draw them on 8×11 printer paper. Looking back to this art compared to my current art, I feel like my pencil sketches have gotten looser because I ink my own artwork these days and I leave the cleanup for that instead.

My earliest art for when I realized that I needed to study animal anatomy more. The bear doesn’t look offensive, but it does look stiff and lifeless to me. I also never paid much attention to fur rendering. My fur rendering is still spotty, but not as spotty as back as.


It’s been several years, and I’ve never gotten word on if the game released or not. My client seemed to have liked the art enough, but I’m indifferent to it these days.

Autumn Draws

I’m making the finishing touches on my freelancing work. Plus, my Twitch streaming is returning while Blackmask development is moving along. I’m also preparing for next year’s convention season. All this and more below!

 

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Returning to the Real World

I’ve made myself busy over the start of my new year and I already feel stressed out with all the stuff I put on my plate.

Currently, I’m video editing stuff from my art streams and game dev progress on Twitch, and I having trouble deciding out what to keep or dump. I’m doing what I can to not worry about doing a phenomenal job and just focusing on getting some clips made.

Along with this is some gift pixel art I made for my 100th follower on Twitch! Thank you and here’s to 100 more!

From my January 29th Twitch stream, I made a tutorial going through the basics of animation with a ball bounce! It might be rote, but it’s a good primer to get people to started just drawing objects multiple times and staying consistent with them. It went smoothly if you ask me, so I’m interested in doing more tutorials when I scrape up the time!

Most of my art time has gone to freelance and big book projects like Flawless Extra-Ordinary Super Heroes, so my sketchbook has been getting neglected. I’m trying not to let it burn me out since I am drawing “useful” art. But here’s art from the past few weeks that I have scanned.

I’m in this odd in-between feeling of having plenty of free time for personal projects but no free time because I’m taking on so many projects. I’m still not good at relaxing but old habits die hard.

My sketchbook priorities are going to the purpose of writing and rewriting the Blackmask story to a real plot. My programmer has plenty of character assets, so now I’m working harder at sketching environment assets.

I keep psyching myself out over how much this matters to me and I need to remember to ask for help and not take this insane stuff alone even if I think I’m bothering people about my obscure ideas that I struggle to explain.

Somehow, I’ve self-published and sold comics,yet I still feel like I’m stumbling when I’m trying to convey the overall direction I want to take Blackmask’s story. I’m sure I’ll figure out sooner or later, since the game will be edited and iterated on as it goes.

Project Blackmask Update 2/24/2019

I’m still writing Blackmask slowly and steadily when I have time, but I’ve been tackling some new freelance artwork and commission stuff. I’m still trying to fund printing for Incident at The Game Store in color but some car problems have come up, so money’s lacking.