Returning to the Real World

I’ve made myself busy over the start of my new year and I already feel stressed out with all the stuff I put on my plate.

Currently, I’m video editing stuff from my art streams and game dev progress on Twitch, and I having trouble deciding out what to keep or dump. I’m doing what I can to not worry about doing a phenomenal job and just focusing on getting some clips made.

Along with this is some gift pixel art I made for my 100th follower on Twitch! Thank you and here’s to 100 more!

From my January 29th Twitch stream, I made a tutorial going through the basics of animation with a ball bounce! It might be rote, but it’s a good primer to get people to started just drawing objects multiple times and staying consistent with them. It went smoothly if you ask me, so I’m interested in doing more tutorials when I scrape up the time!

Most of my art time has gone to freelance and big book projects like Flawless Extra-Ordinary Super Heroes, so my sketchbook has been getting neglected. I’m trying not to let it burn me out since I am drawing “useful” art. But here’s art from the past few weeks that I have scanned.

I’m in this odd in-between feeling of having plenty of free time for personal projects but no free time because I’m taking on so many projects. I’m still not good at relaxing but old habits die hard.

My sketchbook priorities are going to the purpose of writing and rewriting the Blackmask story to a real plot. My programmer has plenty of character assets, so now I’m working harder at sketching environment assets.

I keep psyching myself out over how much this matters to me and I need to remember to ask for help and not take this insane stuff alone even if I think I’m bothering people about my obscure ideas that I struggle to explain.

Somehow, I’ve self-published and sold comics,yet I still feel like I’m stumbling when I’m trying to convey the overall direction I want to take Blackmask’s story. I’m sure I’ll figure out sooner or later, since the game will be edited and iterated on as it goes.

Slow Art Week

Things are going well for me, despite being a slow art week in general. I’m still rolling along with my commissions and art stuff and Blackmask is going forward.

Adam is at the point in his programming stuff where I don’t need to hand him any new assets to make a demo for. He recently got a new job to pay the bills so progress will slow down on Blackmask slightly.

My own art priorities have moved to more design things, so I’ve been doodling logo and user interface ideas. I’m not as confident in my logo and lettering as I want but I have a passing knowledge of logo design thanks to Blambot explaining what goes into good logo design.

Blackmask Logo Sketches

Of the sketches, I think I’m going with 4 or 5, preferring 5 the most out of them all for the more adventure fantasy theming I’m going for. From showing it around, people seem to be the most drawn to the last two sketches since they’re the clearest to read, though, I’m personally not a fan of the “Schoolhouse Rock” look of the last sketch.

Blackmask UI Sketch Idea

Soon, we’re setting up our Blackmask stuff to have its own social accounts to post news related to the game on. Now if you want more Blackmask news, you can follow on Twitter and Instagram and soon an actual website!

If you missed out on last Saturday’s stream at Virtual HPL FanFest 2020, you can watch the recording on YouTube! Thanks again to Hammond Public Library for hosting me!

Doing this presentation has me interested to make a full article about making zines, so expect that in the future. I also need to get the print version of The Pizza Man done because I let it slip away.

Finally, I finished my stock of the original monochrome copies of Incident at the Game Store from my Etsy Store. Now the colored version of Incident at the Game Store will be the only version sold for the foreseeable future.

What I’ve Been Up To: Doing the Arting

I’m doing alright for the past few weeks as there isn’t much to report. I’m still plugging away at my ongoing freelance commissions and Blackmask.

Artwise, I wasn’t very productive. My day job is beginning to pick up again and I spent most of my week making a promotional video for my Youtube Channel.

On Saturday, October 24th, I’ll be doing the Hammond Public Library Virtual Fanfest doing a 9am livestream on YouTube about making mini comics.

HPLVFF 2020 Promo
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Chuggin Along

Pardon all of the sudden changes to my website if you’ve been following me on here. I’m never satisfied with a theme because many of them have little quirks and oversights that I never account for like being incompatible for mobile, or not displaying my comics correctly.

In general things aren’t as eventful due to the virus situation, but I’m doing my best to stay busy and to be positive. Right now, I’m working on a set of stickers inspired by this bread cat art I made a long while ago. A few more cats and I’ll have a worthwhile sticker pack.

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Ideas for Shirley’s Day Sequel

I’ve been doing some job training for the past few months and it eats up my time, in my breaks though, I’m thinking of ideas about what I could do for a sequel to Shirley’s Day.

Ideas that I want to explore are: the consequences of Shirley stoning an entire school, if Shirley’s parents knew about her powers manifesting. How Shirley’s monster family lives in a normal society and anything else I can think of or what people suggest.

A while ago I made a rough concept idea of Shirley’s Father for a potential sequel for Shirley’s Day. I wanted to continue the snake theming and wacky “Pokemon logic” of that family, so I based Shirley’s father off of the Greek King Cecrops.

This is some old art of Shirley’s Mom that I don’t think made it into the print comic. I based her of my original sketchbook drawing of my Hipster Medusa art I draw a long while ago.

I’m still brainstorming some stuff, so nothings set in stone, but I do like the older look for Shirley. I’ll let you know when I have a rough story together.

Project Blackmask Update 2/24/2019

I’m still writing Blackmask slowly and steadily when I have time, but I’ve been tackling some new freelance artwork and commission stuff. I’m still trying to fund printing for Incident at The Game Store in color but some car problems have come up, so money’s lacking.